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On 11/21/2015 6:56 PM, clipka wrote:
> What is really needed is an effort from the POV-Ray team to either (a)
> add export functionality to POV-Ray, so that scenes can be exported in
> popular geometry formats that can then be imported into Blender, or (b)
> decouple POV-Ray's parser code from the main program, making it a
> library that can be used in other projects, like a Blender import module.
>
> Some people have also tried solution (c), which is programming a parser
> for POV-Ray files from scratch, but with so many quirks in POV-Ray's
> language it is virtually unavoidable that it behaves differently from
> the original, so I think that's not a viable approach in the long run.
>
>
> The POV-Ray team does have (b) comparatively high on the agenda, but
> we're not there yet, and in contrast to your work there is nothing fancy
> we can show right now, as it is all about modifying the underlying
> architecture.
Very interesting to read. :-)
--
Regards
Stephen
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