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> I never worked with mesh cameras (as you may have noticed). I'm
> capable to easily create a surface in CAD that is based on the
> Wikipedia math formulas. I end up with a special "lens" geometry,
> that is always perpendicular to the resulting beam (For perspective
> projection that would be a perfect sphere). Unfortunately, I feel
> like this is not helping at all, becasue I need a mesh generated in
> the way that there is a triangle per pixel, right? I can't simply
> export and convert my CAD "lens" and use it. Please confirm.
Not necessarily... if you make an uv-mapped mesh, you can use
distribution_type 3 with the smooth keyword, so the image resolution
it's independent of the triangle count. See meshcam_demo_uv.pov on the
examples.
Regards,
--
jaime
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