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Am 08.10.2015 um 22:56 schrieb Jörg 'Yadgar' Bleimann:
> Hi(gh)!
>
> I want to model my now-defunct bathroom scales and started with the
> glass pane - when viewed edge on, it should display a dark bluish green.
> I used scattering media to achieve this (first attached image) but then
> noticed that the media color almost disappeared when viewed against a
> non-black background (second image). I tried to fix this by adding an
> interior_texture (without reflection) to the material statement, but
> then the media color was even less visible (third image).
>
> What do I wrong? Should I try absorbing media instead?
>
> See you in Khyberspace!
>
> Yadgar
I'm not quiet sure how to fix this issue, but I think media will not
help here. Glass has no media inside. This seems to be more a issue of
refraction. The problem may be that POV cannot calculate different
refractions for different wavelenghts at once by default. IIRC there is
a work around utilising an animation and combing the results to a final
image for this issue posted by Ive (IIRC again) some time ago to
p.b.s-f. A search for "spectral rendering" should yield it (There were
more than one posting).
Best regards,
Michael
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