Am 06.10.2015 um 00:45 schrieb David Given:
> Interestingly the slowest part of the
> process is Povray thinking about the mesh after I've passed it the data.
> Is it generating a bounding box octree? If so, it's working, because the
> rendering is amazingly fast...
That's indeed what happens (except that it's a KD-tree :))
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