On 02/10/15 22:20, clipka wrote:
[...]
> But you're probably right that using an isosurface should make it a
> piece of cake to bolt on procedurally generated surface detail. With
> meshes you'd be stuck with bump maps.
I'm actually having a great deal of difficulty getting the surface to
render cleanly after bolting on procedural noise; it goes all fuzzy
close up, which implies my isosurface doesn't have a well-defined
surface. (Enclosed.) I would suspect my multifractal routine, but it's
stolen from libnoise, and so should work...
So I'll stop fiddling with it and go back my old mesh code. Instead of
writing out a text file and loading into Povray I'll see if I can hack
in a dll-based callback interface, so my code can feed polygons directly
into Povray. That should be way faster.
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