POV-Ray : Newsgroups : povray.newusers : Returning user - Simple ? question : Re: Returning user - Simple ? question Server Time
28 Apr 2024 13:24:11 EDT (-0400)
  Re: Returning user - Simple ? question  
From: Le Forgeron
Date: 28 Sep 2015 13:47:22
Message: <56097d2a$1@news.povray.org>
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Le 27/09/2015 20:23, clipka a écrit :
> Am 27.09.2015 um 15:47 schrieb AQ:
> 
>> I have a virtual block made of several wood that I want use a
>> sphere to cut a depression onto to make it into a bowl.  When I
>> try it the pigment of the sphere shown on the surface hiding the
>> laminations.  I am sure in the past I could get this to work.
>> Any advice would be appreciated.
> 
> My spontaneous thought is that simply using an untextured sphere
> should do the trick.
> 
My second thought would be to look at cutaway_textures

> http://wiki.povray.org/content/Reference:Cutaway_Textures

But beware of the killing note:

POV-Ray will determine which texture(s) to use by doing insidedness
tests on the objects in the difference or intersection. If the
intersection point is inside an object, that object's texture will be
used (and evaluated at the interior point).
If the parent object is a CSG of objects with different textures, then
the textures on overlapping parts will be averaged together.

which means that your wood's parts should be clean (and not just
hidden by another part).

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