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On 18-9-2015 17:07, clipka wrote:
> Unless using an area_light with area_illumination on, fade_distance
> should typically be roughly equal to the hypothetical radius of whatever
> light source you are trying to simulate. So for instance, to simulate a
> classic frosted E27 incandescent light bulb, and presuming you're using
> a scale of 1m per POV-Ray unit for your scene, a fade_distance of 0.03
> would be about the right value.
>
Could you elaborate a bit on (the use of) /area_illumination/ please? I
have tried to look up info in the docs but there is nothing
comprehensive there (or is there?). Thanks!
--
Thomas
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