POV-Ray : Newsgroups : povray.binaries.images : Seraglio (Teardown 2) : Re: Seraglio (Teardown 2) Server Time
28 Jun 2024 22:00:34 EDT (-0400)
  Re: Seraglio (Teardown 2)  
From: Thomas de Groot
Date: 23 Sep 2015 03:17:08
Message: <560251f4@news.povray.org>
On 18-9-2015 17:07, clipka wrote:
> Unless using an area_light with area_illumination on, fade_distance
> should typically be roughly equal to the hypothetical radius of whatever
> light source you are trying to simulate. So for instance, to simulate a
> classic frosted E27 incandescent light bulb, and presuming you're using
> a scale of 1m per POV-Ray unit for your scene, a fade_distance of 0.03
> would be about the right value.
>


Could you elaborate a bit on (the use of) /area_illumination/ please? I 
have tried to look up info in the docs but there is nothing 
comprehensive there (or is there?). Thanks!

-- 
Thomas


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