Am 22.09.2015 um 05:27 schrieb Mike Horvath:
> On 6/5/2015 5:51 PM, clipka wrote:
>> Am 05.06.2015 um 23:39 schrieb clipka:
>>> Am 04.06.2015 um 23:17 schrieb Reuben Pearse:
>>>
>>>> I would like try some more UberPov renders using the LDraw models that
>>>> I've
>>>> already converted to POV-Ray - could you share the full code for your
>>>> example picture.
>>
>> Here are the files that make up the scene. I might have made some minor
>> changes by now.
>>
>> NOTE: The include file "lego_colors_.inc" is NOT INTENDED FOR FURTHER
>> DISTRIBUTION without my explicit consent. There are reasons I don't want
>> it to be spread around outside this newsgroup.
>>
>
> How do you tone down the scattering in the reflection? I want it to be a
> little more sharp.
Change the "PlasticRoughness" variable to a lower value.
Note that this will affect both reflection and highlights, and for the
sake of realism that's how it should be.
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