POV-Ray : Newsgroups : povray.tools.general : 3dsmax/3ds viz and pov ray. : Re: 3dsmax/3ds viz and pov ray. Server Time
3 May 2024 15:14:25 EDT (-0400)
  Re: 3dsmax/3ds viz and pov ray.  
From: Thomas Baier
Date: 15 Oct 2006 04:11:57
Message: <55r3j2183clb63f6t5cihsk9b8dkc1s06t@4ax.com>
Hello,

in fact, material conversion is one of the most crucial things in 3D.
Only looking at the pictures provided will not give any hint where the
problems is.

If you could reduce the problem to a small ase file, just post it here
and i can investigate the issue.

Thank you

-tb

On Fri, 13 Oct 2006 15:04:40 EDT, "einarabelc5"
<ein### [at] hotmailcom> wrote:

>Hello Folks:
>
>I am trying to use pov ray in unix as a renderer of architectural files
>created in 3d Studio Viz/3d Studio max.
>
>I've been looking for an exporter/format translator from .ase files (which
>3ds MAx exports)  to the .pov format. I found this:
>http://www.tb-software.com/products.html
>
>It does work; I can render lights in POV ray using the .ase format from
>3dsmax, then importing it in 3dwin and exporting to .pov to render finally
>in unix.
>
>The only thing is the render looks cartoonish, I mean like if it was using
>the cartoon shader, which I deactivated on 3dwin when doing the exporting
>to pov.
>
>
>Do you know of any converter/exporter that does the transformation form .ase
>to .pov effectively?
>
>I already tried Polytrans which exports directly to .pov but POV RAY doesn't
>process the results...
>
>Also used polytrans&3dwin to try combinations of formats, the most
>satisfactory so far is the .ase which DOES NOT require polytrans only
>default 3ds max capabilities.
>
>P.S. If it works in UNIX/linux that would be a significant plus
>
>Many thanks in advance. (y)
>
>P.S.S Feel free to email me and I'll send a render of the cartoonish image
>in comparison with the same scene rendered with NVIDIA GELATO....which is
>kind of opaque.
>
>


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