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Am 16.09.2015 um 23:44 schrieb Anthony D. Baye:
> I felt that the light was a little too bright so I cut the fade distance in
> half. Might take it down even further.
Hint: If striving for realism, avoid random tweaking of fade_distance;
if you feel that the light is too dim or too bright, always directly
tweak the light source's brightness instead - even if that means using
apparently insane brightness values to achieve the desired result.
Unless using an area_light with area_illumination on, fade_distance
should typically be roughly equal to the hypothetical radius of whatever
light source you are trying to simulate. So for instance, to simulate a
classic frosted E27 incandescent light bulb, and presuming you're using
a scale of 1m per POV-Ray unit for your scene, a fade_distance of 0.03
would be about the right value.
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