POV-Ray : Newsgroups : povray.binaries.images : Seraglio (WIP) : Re: Seraglio (WIP) Server Time
3 Jul 2024 05:51:17 EDT (-0400)
  Re: Seraglio (WIP)  
From: clipka
Date: 9 Sep 2015 05:31:46
Message: <55effc82@news.povray.org>
Am 09.09.2015 um 04:31 schrieb Nekar Xenos:
> On Wed, 09 Sep 2015 01:54:54 +0200, clipka <ano### [at] anonymousorg> wrote:
> 
> 
>> That used to be the case indeed. As of POV-Ray 3.7.1, however,
>> fade_distance can be set to 0 for effect: The distance-based fading will
>> then follow a true inverse power law (effective_brightness =
>> nominal_brightness / (distance^fade_power)) rather than POV-Ray's
>> traditional fading formula; nominal brightness will be achieved at unit
>> distance.
>>
> 
> Maybe I'm getting something wrong, but this looks like divide by zero to
> me.

At a distance of zero - yes. But if you place a light source at a
distance of zero to a surface, you have other problems anyway.


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