POV-Ray : Newsgroups : povray.binaries.images : Seraglio (WIP) Teardown : Seraglio (WIP) Teardown Server Time
7 Nov 2024 13:38:24 EST (-0500)
  Seraglio (WIP) Teardown  
From: Anthony D  Baye
Date: 4 Sep 2015 00:14:10
Message: <55e91a92@news.povray.org>
Tearing down the scene to investigate render time problems.

Trace time on this pass was something over 14h, stats are attached below.

I would have expected it to render faster with just one thread per core, 
but that doesn't seem to be the case.  This render used 48 threads.

I'm using Radiosity_IndoorHQ from rad_def.inc with one small(ish) 
alteration.  Since there aren't any light sources, I bumped the count up 
to 160k and set a default importance of .001 with the emitting objects 
having an importance of 1.

one problem area seems to be the tiles.  I only have one patch of tiles 
in this render (the smallest one).

I said in the other thread that the tiles are modeled as a single prism, 
but I was wrong (obviously, since there are two different colors) 
they're actually a merge of prisms, each one is individually textured.

I'd consider breaking them into two sets and texturing each set as a 
whole, except that it might look odd if the texture for each tile 
weren't different.

Regards,
A.D.B.


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Attachments:
Download 'csgtest01.png' (192 KB) Download 'stats.txt' (9 KB)

Preview of image 'csgtest01.png'
csgtest01.png

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