| Tearing down the scene to investigate render time problems.
Trace time on this pass was something over 14h, stats are attached below.
I would have expected it to render faster with just one thread per core, 
but that doesn't seem to be the case.  This render used 48 threads.
I'm using Radiosity_IndoorHQ from rad_def.inc with one small(ish) 
alteration.  Since there aren't any light sources, I bumped the count up 
to 160k and set a default importance of .001 with the emitting objects 
having an importance of 1.
one problem area seems to be the tiles.  I only have one patch of tiles 
in this render (the smallest one).
I said in the other thread that the tiles are modeled as a single prism, 
but I was wrong (obviously, since there are two different colors) 
they're actually a merge of prisms, each one is individually textured.
I'd consider breaking them into two sets and texturing each set as a 
whole, except that it might look odd if the texture for each tile 
weren't different.
Regards,
A.D.B.
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