Tearing down the scene to investigate render time problems.
Trace time on this pass was something over 14h, stats are attached below.
I would have expected it to render faster with just one thread per core,
but that doesn't seem to be the case. This render used 48 threads.
I'm using Radiosity_IndoorHQ from rad_def.inc with one small(ish)
alteration. Since there aren't any light sources, I bumped the count up
to 160k and set a default importance of .001 with the emitting objects
having an importance of 1.
one problem area seems to be the tiles. I only have one patch of tiles
in this render (the smallest one).
As I said in the other thread, the tiles are modeled as a single prism.
Might it be more efficient to model them as a union of prisms?
Regards,
A.D.B.
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Attachments:
Download 'csgtest.png' (192 KB)
Download 'stats.txt' (9 KB)
Preview of image 'csgtest.png'
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