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Am 02.09.2015 um 20:59 schrieb Cousin Ricky:
> On 2015-09-02 09:49 AM (-4), clipka wrote:
>> I would recommend using a non-zero fade_distance, set to be equal to the
>> corresponding object's radius. That more closely mimicks the
>> characteristics of a non-point light source.
>
> Is this true even for area_illumination with circular orient?
Hum - that's a good question I've never thought about. But by extension
of what I said, if you model a single non-point light source as an array
of smaller light sources, then those smaller light sources'
fade_distance should be set equal to their radius, so for a highly
subdivided area_illumination light source the fade_distance should
indeed probably be close to zero.
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