Am 30.08.2015 um 07:20 schrieb Mike Horvath:
>> my_scene.pov:
>> -------------------------
>> #if((frame_number = initial_frame) | !defined(MyHugeObject))
>> #include "my_huge_object.inc"
>> #end
>>
>> object { MyHugeObject }
>>
>> #if(frame_number = final_frame)
>> #undef MyHugeObject
>> #end
>> -------------------------
>>
>> my_huge_object.pov:
>> -------------------------
>> #persistent MyHugeObject = union {
>> ...
>> }
>> -------------------------
>>
>
> How will this work for highly nested objects, like LDraw models? Do I
> make each and every primitive persistent?
Nope - that's the beauty of it: You just make the "root" object
persistent, and it remembers the whole hierarchy.
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