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Am 27.08.2015 um 01:53 schrieb Anthony D. Baye:
> I have tried all of these things. The media gives good results as long as I
> don't care if it's pure white... The problem of course is that the parts that
> affect the radiosity will be well beyond the white-point and any attempt to add
> color reduces their brightness to such a degree that they no longer have the
> desired effect.
- Increase the size of the light-emitting objects.
- Make the media fall off gradually, so that although it may turn out
white at the center, you'll still see some colour at its fringes.
- Render to a high dynamic range format (OpenEXR is recommended) and use
post-processing to tune down lights until you get a hint of colours.
- Enjoy the beauty of an image where part of the scene is so dark that
it almost - but not quite - gets lost in the shadows.
- Make sure your display is reasonably well calibrated, especially with
respect to black point and gamma.
- Make sure you are using proper gamma handling (assumed_gamma 1.0,
Display_Gamma .ini setting matching your display system).
- Cheat, using an assumed_gamma setting even lower than 1.0.
- Cheat, using a radiosity brightness setting higher than 1.0.
- Cheat, using two copies of each light emitting object: A bright one
with no_image, and a darker one with no_radiosity. (One of them should
also have no_reflection.)
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