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Le 15-08-12 23:39, Mike Horvath a écrit :
> I have a model of a town I made in LDraw. How do I make it so the floor
> (a checkered plane) only exists where the town doesn't exist along the
> x+z plane? The reason I can't just use a plane is that parts of the town
> (such as the road surface) are slightly beneath the plane, and a plane
> would hide these areas. What should I do?
>
> Thanks!
>
>
> Mike
If your town is square, use a plane diferienced with a box used as a
standin for the town:
difference{
plane{y,0}
box{<-100,0.1,-100><100,-1,100>} //adjust to the dimentions of the town.
pigment{checkers}
}
If the town is not square, you can substitute a prism for the box.
Alain
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