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Le 14/08/2015 00:52, Cousin Ricky a écrit :
> On 08/10/2015 04:52 PM, Cousin Ricky wrote:
>> [...] the SDL for the completed
>> figurine will eventually find its way into the GNU-LGPL. When that will
>> be depends on how soon I grok the math behind B-splines.
>
> Progress on the B-spline front. The gray curves are POV-Ray native
> sphere_sweeps. The colored circles were positioned using a rather
> profligate algorithm, but I have to understand the math a bit more than
> I do now before I can optimize it.
>
If it can help you, for all spline types, despite the visual effect,
there is no influence of one coordinate axis on any other axis.
Also, stick to one kind of spline when learning, you will be able to
generalize later, but mastery of one type (instead of a small bit of
many types) is the path that is probably the best.
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