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On 8/13/2015 10:13 PM, Bald Eagle wrote:
>
>> This would slow things down too much. Too bad I can't just difference
>> the objects' bounding boxes.
>>
>>
>> Mike
>
> Um, can you pre-make some sort of town with a mesh object, and then use that for
> the CSG difference? Or just a slice of the town encompassing the height where
> the road will be?
>
> I haven't ever used meshes or stored objects read in from disk, etc...
>
> I may be thinking about this all wrong, or backwards..... or is that "Keyword:
> inverse" ? :D
>
>
I'm looking for a method that I can automate. I don't know how I could
make such a mesh without doing it all by hand.
Mike
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