On 8/13/2015 2:42 AM, scott wrote:
> So it should probably give an option of a maximum amount of memory to
> ask the OS for? I have similar issues with simulation tools on my
> windows box, but they (the apps) all give an option to limit the total
> amount of RAM used. If you set it just under the amount of physical RAM
> then at least you get an error before things go very screwy.
>
It might be nice to be able to set an upper limit on how much memory
POV-Ray is allowed to use and then fail gracefully when this limit is
reached.
> The problem is when you have a scene (or simulation in my case) where
> you've done something that unexpectedly asks for a huge amount of RAM
> (eg typo in a loop or something). Before you have chance to realise it,
> your machine has effectively locked up.
>
> Does anyone actualy render anything that takes more RAM than they have
> physically? Wouldn't it take a lifetime to render?
>
The Lego town I am working on takes a lot of RAM when you turn the
little top studs on.
Mike
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