Am 09.08.2015 um 20:34 schrieb MichaelJF:
> One has to make compromises in CG. The walker is 2.10 m in height. Huge but not
> impossible. The main problem I saw was the rope and the balance pole. They are
> /* very */ much thicker as they should be. But invisible otherwise. And still
> the anti-aliasing has problems with them. But increasing the the anti-aliasing
> recursion depth yielded problems with the general lighting. So I had to meet a
> compromise.
You might give UberPOV's stochastic anti-aliasing mode a try.
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