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Am 03.08.2015 um 15:43 schrieb Norbert Kern:
> A reaonable fast water material is the one from the povray benchmark:
>
> #declare RMF = function {f_ridged_mf (x,y,z, 0.07, 2.2, 7, 0.6, 0.9, 1)}
>
> #declare M_Watx4 =
> material {
> texture {
> pigment {color rgbt <0.21,0.2,0.3,0.96>}
In theory it should be "rgbt <0.0,0.0,0.0, 1.0>"
> finish {
> diffuse 0
> ambient 0
Those two are important indeed.
> reflection {0.1, 0.95 fresnel on exponent 0.8}
At least theoretically that should be "reflection { 1.0 fresnel on }"
> conserve_energy
Very important.
> specular 0.1*10
> roughness 0.007
To better match the reflection, it should be "specular albedo 1.0"
(provided you go for the theoretical value).
If you use a new (semi-official) version of POV-Ray, placing an
additional "fresnel on" here would also help for more realism.
> metallic 0+0.5
In theory it shouldn't be metallic.
> }
> normal {
> function {RMF (x,y,z)} 0.2
> scale 0.07
> }
> }
> interior {
> ior 1.31
> fade_distance 0.8
> fade_power 1001
> fade_color <0.02,0.2,0.06>
For realism, you should also have some scattering component (read:
scattering media) in the interior.
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