On 2015-07-18 04:30 AM (-4), LanuHum wrote:
> Picture shows results of Blender Internal Render and POV-Ray.
> I can achieve smoothing as in Internal or not?
For these renders, the brilliance was set to zero. They verify that the
light source is at a sufficiently steep angle to illuminate the entire
blob, and confirm that the dark streak in the previous renders is not a
shadow, but a simultaneous contrast effect produced by our brains. (The
eyedropper tool of an image editing program also confirms this, but is a
bit clumsier to carry out.)
For the isosurface runs, the accuracy was changed to 0.00001 in order to
reduce the isosurface artifacts.
Post a reply to this message
Attachments:
Download 'lanuhum-blob-flat1.jpg' (23 KB)
Download 'lanuhum-blob-flat3.jpg' (24 KB)
Download 'lanuhum-blob-flat4.jpg' (25 KB)
Preview of image 'lanuhum-blob-flat1.jpg'
Preview of image 'lanuhum-blob-flat3.jpg'
Preview of image 'lanuhum-blob-flat4.jpg'
|