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On 07/10/2015 11:13 PM, clipka wrote:
> Am 10.07.2015 um 15:37 schrieb James Holsenback:
>
>> i did a little troubleshooting to try to eliminate some of the things i
>> /thought/ i may have been doing to contribute to the problem. during the
>> radiosity gather i have a couple of no_image no_reflection no_shadow
>> objects as radiosity helpers that are /not/ present in the scene during
>> the media run ... that didn't make the bloom go away. the only thing
>> that makes it go away is area_illumination off. is this a problem or
>> should i /not/ be using area_illumination with scattering media?
>
> It certainly is a "problem" either way ;)
>
> For more clarity what is going on, I suggest rendering the scene without
> radiosity. I expect that to have no effect on the problem.
problem is still there without radiosity ... also removed the two
radiosity helper objects
>
> It could be that area_illumination is broken with regards to scattering
> media - or it could be that you're doing something wrong.
well i'm thinking it's the former ... i was very careful about making
sure the media container enclosed the building.
box { <-21, -0.1, -21>, <21, 10, 21>
pigment { rgbt 1 } hollow on finish { diffuse 0 }
interior {
media {
scattering { 3, 0.00275 }
samples 32, 64
intervals 1
method 3
}
}
>
> Fact is, area_illumination and scattering media are /supposed/ to get
> along well.
>
thought so ... thanks
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