Am 10.07.2015 um 15:37 schrieb James Holsenback:
> i did a little troubleshooting to try to eliminate some of the things i
> /thought/ i may have been doing to contribute to the problem. during the
> radiosity gather i have a couple of no_image no_reflection no_shadow
> objects as radiosity helpers that are /not/ present in the scene during
> the media run ... that didn't make the bloom go away. the only thing
> that makes it go away is area_illumination off. is this a problem or
> should i /not/ be using area_illumination with scattering media?
It certainly is a "problem" either way ;)
For more clarity what is going on, I suggest rendering the scene without
radiosity. I expect that to have no effect on the problem.
It could be that area_illumination is broken with regards to scattering
media - or it could be that you're doing something wrong.
Fact is, area_illumination and scattering media are /supposed/ to get
along well.
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