POV-Ray : Newsgroups : povray.binaries.images : WIP: We check the union Blender - Povray : Re: WIP: We check the union Blender - Povray Server Time
5 Jul 2024 06:27:34 EDT (-0400)
  Re: WIP: We check the union Blender - Povray  
From: Thomas de Groot
Date: 29 Jun 2015 07:06:56
Message: <559126d0$1@news.povray.org>
On 29-6-2015 11:03, Mr wrote:
> Hi, sorry but I fail to see any problem in LanuHum's images or in mine when I
> tried rendrering the scene in the official exporter. By just looking at
> the pictures, the only problem I saw was ray depth set too low. Do you mean that
> there is use of a syntax that is going to be deprecated ? I also checked the
> normals of the file, which are fine. I don't have any urge to import the mesh
> into PoseRay, though in the long run I can see it could be good to have a better
> compatibility with it. But I'm probably missing something?
>
>
The point in question was the mesh2 export result as exemplified by the 
attached image of the object as it was shown in Poseray or as rendered 
in POV-Ray.

-- 
Thomas


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