POV-Ray : Newsgroups : povray.beta-test : Blurry reflection shortcut : Re: Blurry reflection shortcut Server Time
28 Apr 2024 14:16:14 EDT (-0400)
  Re: Blurry reflection shortcut  
From: Zeger Knaepen
Date: 27 Jun 2015 03:42:57
Message: <558e5401$1@news.povray.org>
On 27/01/2015 20:22, Mr wrote:
> Hi,
> While adding Uberpov's blurry reflections in the Blender expoter, It seemed to
> work well, but after a few seconds I realized: there I am  waiting for a uniform
> grey sky sphere to get "blurred" forever!
>
> So this is the first request:
> if a ray from a surface meets only the sky_sphere and that this skysphere
> happens to have no pattern or image texture, just pigment or simple gradient,
> namely absolutely nothing to get blurred, could this surface point get always
> excluded from the blurry reflection calculation?

and what if, due to blurry reflection, that surface point should also
reflect something else?
Is there any way of knowing the reflection will only include the
sky_sphere without tracing all those rays?


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