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On 26-6-2015 14:43, clipka wrote:
> Am 26.06.2015 um 09:40 schrieb Thomas de Groot:
>
>> I had not paid enough attention to the (mutual) exclusion of fresnel and
>> metallic (RTFRules!). Forgot also to add conserve_energy.
>
> Don't worry, that's only relevant for transparent objects.
>
>> specular albedo 0.5
>> roughness 0.001
>> brilliance 3, 3
>> reflection {
>> 0.0, 1.0
>
> Now what did I say about the specular and reflection brightness settings?!
>
> Use "specular albedo N" where N is the same as the maximum reflection.
> That's what I said.
>
> Need a hearing aid, hm? :P
>
What did you say? I don't hear you! ;-)
The thing is, I read what you write and it just doesn't impact where it
should: "Use "specular albedo N" where N is the maximum reflection
intensity"; clear enough one should say, except for me of course.
Oh, well...
--
Thomas
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