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Am 26.06.2015 um 09:40 schrieb Thomas de Groot:
> I had not paid enough attention to the (mutual) exclusion of fresnel and
> metallic (RTFRules!). Forgot also to add conserve_energy.
Don't worry, that's only relevant for transparent objects.
> specular albedo 0.5
> roughness 0.001
> brilliance 3, 3
> reflection {
> 0.0, 1.0
Now what did I say about the specular and reflection brightness settings?!
Use "specular albedo N" where N is the same as the maximum reflection.
That's what I said.
Need a hearing aid, hm? :P
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