POV-Ray : Newsgroups : povray.binaries.images : WIP: We check the union Blender - Povray : Re: WIP: We check the union Blender - Povray Server Time
8 Jul 2024 05:00:01 EDT (-0400)
  Re: WIP: We check the union Blender - Povray  
From: Thomas de Groot
Date: 22 Jun 2015 07:24:52
Message: <5587f084@news.povray.org>
On 21-6-2015 17:01, LanuHum wrote:
> Problem:
> mesh2 glass vase
>
Yes. Problem.

The following photon block in global_settings{} works well for the 
glasses. If you remember, we did a Blender scene test last year and this 
comes from my version then:

   photons {
     spacing 0.01  // higher value 'lower' quality, faster parsing.
     gather 20, 100
     autostop 0
     jitter 0.5
     max_trace_level 15
     adc_bailout 1/10e5
   }

See attached image.

However, for the vase, something funny happens and parsing seems to be 
stuck in a loop, eating up memory.

-- 
Thomas


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