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On 28/04/2015 16:33, MichaelJF wrote:
> First a voxel within a df3-file can contain only a color and if the color at the
> border of the box described by the df3-file is not black which is density zero
> you will see the bounding box. So if you use df3 here you must assure that the
> fire is inside this box completely.
This is very true.
Another thing when using df3 files is that you can have several inside
one media.
The example below is from an old test of a bi-cubic Mandelbrot I did
about 10 years ago. (Andrew/Orchid supplied the code for me to make the
df3 files.) I posted the code and instructions to make them in
povray.binaries.misc 2005
I cannot remember why I used Red, Yellow and Blue.
#declare df3_cube01bddf_0 =
material{
texture {
pigment {
color rgbft <1.000,0.000,0.000,0.000,1.000>
}
}
interior{
ior 1.000
caustics 0.000
dispersion 1.000
dispersion_samples 7.000
fade_power 0.000
fade_distance 0.000
fade_color rgb <0.000,0.000,0.000>
media {
method 3
intervals 20
samples 3, 6
confidence 0.900
variance 0.008
ratio 0.900
absorption rgb <0.000,0.000,0.000>
emission rgb <1.000,0.000,0.000>
aa_threshold 0.100
aa_level 4
density {
density_file df3 "F:\Graphics\B3D Data\Maps\DF3\Mikes05r2.df3"
interpolate 1
scale <2.000,2.000,2.000>
translate <-1.000,-1.000,-1.000>
}
}
media {
method 3
intervals 20
samples 3, 6
confidence 0.900
variance 0.008
ratio 0.900
absorption rgb <0.000,0.000,0.000>
emission rgb <0.000,0.000,1.000>
aa_threshold 0.100
aa_level 4
density {
density_file df3 "F:\Graphics\B3D Data\Maps\DF3\Mikes05b2.df3"
interpolate 1
scale <2.000,2.000,2.000>
translate <-1.000,-1.000,-1.000>
}
}
media {
method 3
intervals 20
samples 3, 6
confidence 0.900
variance 0.008
ratio 0.900
absorption rgb <0.000,0.000,0.000>
emission rgb <0.400,0.400,0.000>
aa_threshold 0.100
aa_level 4
density {
density_file df3 "F:\Graphics\B3D Data\Maps\DF3\Mikes05y2.df3"
interpolate 1
scale <2.000,2.000,2.000>
translate <-1.000,-1.000,-1.000>
}
}
}
}
--
Regards
Stephen
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