On 09/04/2015 17:17, clipka wrote:
> Thanks for experimenting with this.
>
No problem. It was bugging me.
Interesting effect.
https://youtu.be/IMu4EEgtbdU
One of the other tests.
The arrow is pointing at the parallel light source.
> Yes, this certainly is a bug. I haven't looked at the code yet, but
> judging from the effect I would assume that the surface normal at a
> given intersection point is computed as the (normalized) vector from the
> closest point on the "centroid circle" to the surface point; obviously
> this breaks down for the inner spindle of a spindle torus.
>
Obviously.
> Is this the Poly_Torus or the inbuilt torus primitive?
The inbuilt torus primitive. Rendered in Ver 3.62
--
Regards
Stephen
Post a reply to this message
|