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On 07/04/2015 17:28, And wrote:
> intersection{
> sphere{
> <0,0,0>,0.02
> }
> object{
> Poly_Torus(0.01247, 0.02357)
> inverse
> }
> pigment{rgb<0.34,0.38,0.12>}
> }
I liked the shape and decided to animate it rotating.
http://youtu.be/frVgXyupZX8
I am not too sure about the shading. It is as if the normals flipped
from one half to the other.
The material is a spiral1 pigment with a colour map.
To straighten the spiral I changed your code to:
intersection {
torus {
0.012470,0.023570
sturm
texture{ Spiral_Texture }
rotate <-90.0,0.0,0.0>
}
sphere {
0.0, 0.020000
}
scale <200.0,200.0,200.0>
}
I'm not sure why putting the texture on the torus straightens it out.
--
Regards
Stephen
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