|
|
Am 28.03.2015 um 22:53 schrieb Doctor John:
> On 28/03/15 19:05, Sven Littkowski wrote:
>> Hi,
>>
>> currently, I am using large images for my spaceship project as hull
>> textures (please see the attached image). But that takes plenty memory
>> and increases a lot the rendering time.
>>
>> If you look to the attached hull texture, is there any way to create
>> something like this with a function or formula? Please assists. Thanks.
>>
>
> Sven (if that really is your name) you have posted many times on here
> and have given nothing back in the form of advice or solutions.
> Show us your code; show us that you really use POV rather than assume
> that we, as a self-help group, will automatically assist you.
>
> Incidentally, it would help your believability if you posted original
> POV images.
>
> [REAL ROLEX]
>
> John
Doc,
having learned from povray.off-topic that this posting of yours is /not/
just intended to be a joke, I somewhat kindly ask you to refrain from
such comments.
These newsgroups are /not/ exclusively reserved for people "giving back"
to the community. If you don't wish to assist people who ask for more
help than they can "repay", feel free to not assist them, but please
keep calm, and just pretend that the posting is not addressed to you.
It's not up to you to judge who is worthy of replies and who isn't -
each and every reader is entitled to their own decision in that respect.
(That said, your claim that Sven (and yes, that really is his name) has
"given nothing back" can easily be proven wrong anyway.)
Post a reply to this message
|
|