Am 16.03.2015 um 20:39 schrieb bublible:
> Is there a way to find out/obtain/get object's "rotation matrix" so it can be
> applied to another object?
Nope, sorry. You'd need to modify POV-Ray's source code for that stunt.
(And, knowing that you're wrestling with LDD-to-POVRay, that won't get
you anywhere either because the tool is designed in such a way that
scenes won't render with an unofficial version of POV-Ray. Did I mention
before that the tool sucks big time?)
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