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Am 16.03.2015 um 17:46 schrieb bublible:
>> When declaring ObjB, you could also declare a variable to hold the
>> rotation around Z used on B, and use that variable later on A.
>
> Unfortunately I can not because ObjB's and its rotation values are set somewhere
> else (or not in "classic" rotation values for x,y,z), not by me (although just
> for this example I said "I declared both
> objects"), that is the primary reason why I am in big need for that value: I
> created Polygon that should always automatically rotate to proper angle to
> always face camera from the front according to rotating of the ObjB that was
> deffined by another script and software (LDD-to-Povray) and I do not know where.
> It is I know ObjB's name but that's it... :(
Then unfortunately you are out of luck.
BTW, LDD-to-Povray sucks big time in terms of playing nice with other tools.
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