|
|
Samuel Benge wrote:
> The problem with the way I shot the blobs at the surface is that they
> are just randomly shot at the surface. Photon-mapping has a more
> efficient way of doing this. The photons are shot at the target object
> in a spiral pattern, and therefore cover the surface more completely
> with fewer samples.
Then try placing the blob components in a similar way. You don't
necessarily need a spiral pattern, other regular patterns or random but
uniform distributions like used for radiosity might be useful as well.
Try for example the halton sequence Mael used for radiosity some time ago.
> Chris Huff's blob pattern would be a great benefit. Is that part of
> MegaPovPlus? If so, I could get started on something right away :).
It is part of MegaPOV 0.x.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 25 Oct. 2003 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
|