For my latest render I turned on the atmosphere. However, it resulted in
the super blue colors you can see in the attached image. What is the
cause and how do I tone it down?
Here's my material:
#declare atmos_material = material
{
// check TexQual here?
texture {pigment {color rgb 1 transmit 1}}
interior
{
media
{
scattering
{
4, <0.2,0.4,1.0>/8000 // crappy approximaion of TerraPOV value
extinction 1
}
samples 1,1
density
{
cylindrical
poly_wave 0.25
density_map
{
[0 srgb 1]
[1 srgb 0]
}
scale city_radius
}
}
}
rotate x * 90
}
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Attachments:
Download 'gh_scene_spinner_interior_26.png' (870 KB)
Preview of image 'gh_scene_spinner_interior_26.png'
![gh_scene_spinner_interior_26.png](/povray.binaries.images/attachment/%3C54ef9be4%40news.povray.org%3E/gh_scene_spinner_interior_26.png?preview=1)
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