|
![](/i/fill.gif) |
On 26/02/2015 21:13, clipka wrote:
>
> Don't do that; this will make highlights white while making reflections
> coloured, which is a particularly bad idea (unrealistic combination).
Good advice in general. My example was just to show that you could add a
coloured tinge to a reflection. It is way to high to be a tinge I admit.
> Also, polished metals should only have a very low diffuse (if any), and
> minimum reflection should be 0.0.
Take heed all. :-)
In my haste I just used the defaults built into Bishop3D. :-(
--
Regards
Stephen
Post a reply to this message
|
![](/i/fill.gif) |