POV-Ray : Newsgroups : povray.binaries.images : Spinner colony (again) : Re: Spinner colony (again) Server Time
5 Jul 2024 06:43:25 EDT (-0400)
  Re: Spinner colony (again)  
From: clipka
Date: 26 Feb 2015 16:13:49
Message: <54ef8c8d@news.povray.org>
Am 16.02.2015 um 15:10 schrieb Stephen:

> texture {
>    pigment {
>      color rgbft <0.122,0.122,0.122,0.000,0.000>
>    }
>
>    finish {
...
>      diffuse     0.600
>      metallic    1.000
...
>      reflection {
>        rgb <0.481,0.301,0.133>, rgb <0.722,0.451,0.200>
>        fresnel   0
>        falloff   0.000
>        exponent  1.000
>        metallic  0.000
>      }
>    }

Don't do that; this will make highlights white while making reflections 
coloured, which is a particularly bad idea (unrealistic combination). 
Also, polished metals should only have a very low diffuse (if any), and 
minimum reflection should be 0.0. So instead of the above, use something 
like this:

texture {
    pigment {
       color rgbft <1.00, 0.62, 0.28, 0, 0>
    }
    finish {
...
       diffuse     0 // or some very low value
       metallic    on
...
       reflection {
          0.722
...
          metallic on
       }
    }
}


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