|
![](/i/fill.gif) |
Am 16.02.2015 um 15:10 schrieb Stephen:
> texture {
> pigment {
> color rgbft <0.122,0.122,0.122,0.000,0.000>
> }
>
> finish {
...
> diffuse 0.600
> metallic 1.000
...
> reflection {
> rgb <0.481,0.301,0.133>, rgb <0.722,0.451,0.200>
> fresnel 0
> falloff 0.000
> exponent 1.000
> metallic 0.000
> }
> }
Don't do that; this will make highlights white while making reflections
coloured, which is a particularly bad idea (unrealistic combination).
Also, polished metals should only have a very low diffuse (if any), and
minimum reflection should be 0.0. So instead of the above, use something
like this:
texture {
pigment {
color rgbft <1.00, 0.62, 0.28, 0, 0>
}
finish {
...
diffuse 0 // or some very low value
metallic on
...
reflection {
0.722
...
metallic on
}
}
}
Post a reply to this message
|
![](/i/fill.gif) |