Am 20.02.2015 um 16:32 schrieb scott:
> You might get better results by rendering with a white light - once
> without attentuation and another render with attenuation. The reason
> being that HDR formats (I assume you are outputing to an HDR image
> format for better precision) IIRC only store a "magnitude" for each
> pixel, so if red and green are vastly different trying to calculate the
> ratio will have a large error.
You're right as far as the Radiance HDR file format is concerned; not so
OpenEXR though: It uses three separate 16-bit ("half precision")
floating point values per pixel.
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