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On 12/02/2015 23:09, Mike Horvath wrote:
>
> I just tried that but didn't notice much of a difference. Maybe because
> I am using parallel lights and camera?
I think that the fault is on my part. (Sorry for the delay in replying.)
I don't write my own code I use a modeller and there was a cut and paste
problem in my last post.
The attached image shows a coloured reflection.
The bands are (R to L) Cu reflection, no colour in reflection and brick
pattern with the mortar having a coloured reflection.
#declare SMcA_BlackCu =
texture {
pigment {
color rgbft <0.122,0.122,0.122,0.000,0.000>
}
finish {
ambient rgb <0.100,0.100,0.100>
brilliance 1.000
crand 0.000
diffuse 0.600
metallic 1.000
phong 0.000
phong_size 40.000
specular 0.000
roughness 0.050
reflection {
rgb <0.481,0.301,0.133>, rgb <0.722,0.451,0.200>
fresnel 0
falloff 0.000
exponent 1.000
metallic 0.000
}
}
}
--
Regards
Stephen
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Attachments:
Download 'wax03_0000.png' (545 KB)
Preview of image 'wax03_0000.png'
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