|
![](/i/fill.gif) |
On 13/02/2015 11:00, clipka wrote:
> Am 13.02.2015 um 00:09 schrieb Mike Horvath:
>
>>> Instead of using a standard "finish" define your own with a reflection
>>> rgb close to one for copper.
>>>
>>>
>>> reflection {
>>> rgb <0.722,0.451,0.200>
>>> fresnel 0
>>> falloff 0.000
>>> exponent 1.000
>>> metallic 0.500
>>> }
>>>
>>
>>
>> I just tried that but didn't notice much of a difference. Maybe because
>> I am using parallel lights and camera?
>
> You need something to reflect.
>
Even a simple sky sphere will do.
Here is the one I use to start with.
#declare Shadow_Clouds_Top =
pigment {
color rgbft <0.196,0.600,0.800,0.000,0.000>
}
#declare Shadow_Clouds_Mid =
pigment {
bozo
color_map {
[0.000 rgbft <0.850,0.850,0.850,0.000,0.000>]
[0.100 rgbft <0.750,0.750,0.750,0.000,0.000>]
[0.500 rgbft <1.000,1.000,1.000,0.000,1.000>]
}
rotate <0.0,0.0,90.000>
rotate <180.000,0.0,0.0>
scale <1.000,6.000,6.000>
rotate <-180.000,0.000,-90.000>
turbulence <0.650,0.650,0.650>
octaves 6
lambda 2.000
omega 0.700
}
#declare Shadow_Clouds_Bot =
pigment {
bozo
color_map {
[0.000 rgbft <0.850,0.850,0.850,0.000,0.000>]
[0.100 rgbft <0.750,0.750,0.750,0.000,0.000>]
[0.500 rgbft <1.000,1.000,1.000,0.000,1.000>]
}
rotate <0.0,0.0,90.000>
rotate <180.000,0.0,0.0>
scale <1.000,6.000,6.000>
rotate <-180.000,0.000,-90.000>
translate <0.000,-0.150,0.000>
turbulence <0.650,0.650,0.650>
octaves 6
lambda 2.000
omega 0.700
}
#declare SkySphere1 =
sky_sphere {
pigment{ Shadow_Clouds_Top }
pigment{ Shadow_Clouds_Mid }
pigment{ Shadow_Clouds_Bot }
}
--
Regards
Stephen
Post a reply to this message
|
![](/i/fill.gif) |