Am 13.02.2015 um 00:09 schrieb Mike Horvath:
>> Instead of using a standard "finish" define your own with a reflection
>> rgb close to one for copper.
>>
>>
>> reflection {
>> rgb <0.722,0.451,0.200>
>> fresnel 0
>> falloff 0.000
>> exponent 1.000
>> metallic 0.500
>> }
>>
>
>
> I just tried that but didn't notice much of a difference. Maybe because
> I am using parallel lights and camera?
You need something to reflect.
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