POV-Ray : Newsgroups : povray.binaries.images : Spinner colony (again) : Re: Spinner colony (again) Server Time
8 Jul 2024 06:38:39 EDT (-0400)
  Re: Spinner colony (again)  
From: Mike Horvath
Date: 12 Feb 2015 18:25:47
Message: <54dd367b$1@news.povray.org>
On 2/12/2015 4:02 PM, Alain wrote:
>> Segmenting the light source would create strange shadows on the
>> interior. Not sure what you mean about the pavement and 6 sections. I
>> would like to make the light source more yellow, but haven't figured out
>> how. Here's the LightSys code I use:
>>
>> #local Lightsys_Scene_Scale    = Meters * 100;            // 1 = 1cm?
>> #local light_lumens        = 2;                    // float
>> #local light_temp        = Daylight(6100);            // float in kelvin°
>> #local light_color        = Light_Color(light_temp, light_lumens);
>
> If you reduce the value for Daylight() somewhat, it will get yellower,
> and to a redish tint if you reduce it enough.
> Try something like:
> #local light_temp        = Daylight(5950);
>
>
>
> Alain


Here's the material for the central axis lamp. I would like it to look a 
little dimmer and yellower. What should I change?


texture {pigment {gamma_color_adjust(light_color) transmit 1}}
interior
{
	media
	{
		emission gamma_color_adjust(light_color)
		density
		{
			cylindrical
			color_map
			{
				[0 srgb 0]
				[1 srgb 1]
			}
			scale	lamp_radius
			rotate	x * 90
		}
	}
}


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