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On 2/12/2015 4:02 PM, Alain wrote:
>> Segmenting the light source would create strange shadows on the
>> interior. Not sure what you mean about the pavement and 6 sections. I
>> would like to make the light source more yellow, but haven't figured out
>> how. Here's the LightSys code I use:
>>
>> #local Lightsys_Scene_Scale = Meters * 100; // 1 = 1cm?
>> #local light_lumens = 2; // float
>> #local light_temp = Daylight(6100); // float in kelvin°
>> #local light_color = Light_Color(light_temp, light_lumens);
>
> If you reduce the value for Daylight() somewhat, it will get yellower,
> and to a redish tint if you reduce it enough.
> Try something like:
> #local light_temp = Daylight(5950);
>
>
>
> Alain
Here's the material for the central axis lamp. I would like it to look a
little dimmer and yellower. What should I change?
texture {pigment {gamma_color_adjust(light_color) transmit 1}}
interior
{
media
{
emission gamma_color_adjust(light_color)
density
{
cylindrical
color_map
{
[0 srgb 0]
[1 srgb 1]
}
scale lamp_radius
rotate x * 90
}
}
}
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