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Le 15-02-12 00:22, Mike Horvath a écrit :
> On 2/11/2015 3:46 AM, Le_Forgeron wrote:
>> What is the diameter of the rotating body ? compare it to the
>> triangulated support used to attach the agridomes and to the section of
>> the six lines which are making a star around the central axis: if you
>> were able to make such big lines inside, why is the outer support meshed
>> of thinner diameter ?
>
> The radius of the habitat is close to 300 meters. The metal rods are 2
> meters thick in both cases.
>
>
>
>>>> In Babylon 5, the central axis is a support for a transportation system
>>>> (kind of metro). Presently here, it does not seems to have a purpose
>>>> and
>>>> its length (as a single segment) is unrealistic. Or I get really wrong
>>>> about the scale of the spinning colony.
>>>
>>> The central axis is actually the light source. It serves no structural
>>> function.
>>
>> Make that central light modular (segments would have to be replaced as
>> they get broken): small linear section as pavement on the cylinder. at
>> least 6 sections (but more according to the diameter) to cover the round
>> perimeter. A small variation of hue and saturation of the white "light"
>> colour along the axis might be interesting.
>>
>
> Segmenting the light source would create strange shadows on the
> interior. Not sure what you mean about the pavement and 6 sections. I
> would like to make the light source more yellow, but haven't figured out
> how. Here's the LightSys code I use:
>
> #local Lightsys_Scene_Scale = Meters * 100; // 1 = 1cm?
> #local light_lumens = 2; // float
> #local light_temp = Daylight(6100); // float in kelvin°
> #local light_color = Light_Color(light_temp, light_lumens);
If you reduce the value for Daylight() somewhat, it will get yellower,
and to a redish tint if you reduce it enough.
Try something like:
#local light_temp = Daylight(5950);
Alain
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