On 2/8/2015 7:57 PM, Zeger Knaepen wrote:
>> I didn't mean a physically correct point light, you are right that a
>> 'real'
>> point light won't give soft shadows. I did in fact mean the fake
>> method used by
>> most other render engines when dealing with point lights in 3D
>> software, to give
>> you extra artistic control and ease of use and still end up with a
>> nice result.
>> But thankfully the area light method seems to be a good workaround.
>
> I don't see how it's a workaround.
Workaround for a fluorescent bulb maybe.
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