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> Christian Froeschlin <chr### [at] chrfr de> wrote:
>
>> From the documentation:
>>
>> "Any type of light source may be an area light."
>>
>> In essence, the "area_light" keyword in POV-Ray should probably be
>> regarded as the name of the option that enables "soft shadows" for any
>> given light source (although it can do more with "area_illumination").
>>
>> Also, since you mention radiosity, that will also give you soft
>> shadows appropriate for the geometry of the objects that are emitting
>> or scattering light.
>
> Ah thanks, that worked well. I was under the impression you could either have a
> point, directional, or area light, but it seems some of their features are very
> much 'stackable'.
>
>
area_light is an option.
spot_light, cylindrical and parallel are also options.
You can have a light with area_light, parallel AND spot_light without
any problem.
Also, if you want to use photons, to have forward tracing, ALL light but
shadowless emit photons by default.
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