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On 2/8/2015 2:43 PM, Le_Forgeron wrote:
> Le 08/02/2015 20:26, Mike Horvath a écrit :
>> Is there a easy way to stop rendering based on a condition, sort of like
>> a break statement in a loop? I know I can wrap my entire scene in a
>> condition, but I am hoping there is something simpler. Thanks.
>
> The scene is parsed 100% before the render starts. So, no, from the SDL
> you cannot control the interruption of the rendering.
>
> On Unix/linux, you can send a signal to the process, and it will catch
> it, and stop a few moments after (the front-end thread will stop giving
> works to the back-ends' ones... sort of, then collect them all and exit:
> if you are rendering at 1pph or less, a few moments can still take a
> long time)
>
> I do not know for the window's port. I used to see a "stop" button
> somewhere.
>
> Notice that interrupting a render will not, on any platform, provide a
> partial picture-file output. NOT.
>
Stopping the parsing (and thus the render too) is what I meant.
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