|
![](/i/fill.gif) |
Am 08.02.2015 um 17:02 schrieb IronLogic:
> Also you can have soft shadows with point lights (or in fact any light), many
> other render engines do it. You just have to trace a bunch of shadow rays up
> towards the light rather than just one, and give them a semi-random offset
> between the direction of the light and a user defined maximum (which defines how
> soft the shadow is). The more rays you trace the cleaner it will be.
Well, that's /exactly/ what POV-Ray area lights do in the "circular
orient jitter" mode - except that POV-Ray uses stratified sampling in
that mode rather than purely random offsets, and that it also still
supports adaptive supersampling in that mode.
Post a reply to this message
|
![](/i/fill.gif) |